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Advanced car paint (Xpr.)

Comments (18)

  • Reinier Rademan
    Reinier Rademan
    08/01/2018

    I get an error message for a shader plugin that is missing. Can you perhaps help me?

  • Eduard Riegel
    Eduard Riegel
    08/01/2018

    I haven't used any shader plugins for the construction of the material. It was all done with c4d's native shaders+corona renderer. This error message could be ignored in the most cases without a problem. Mostly stem from custom layouts were one or two plugins were added to the interface. But since it's a "shader plugin" missing, I'm getting curious. What does it say? Which Version of C4D and build of Corona are you using?

  • Eduard Riegel
    Eduard Riegel
    08/01/2018

    Ignore the message and just try it first and if there's no problem rendering, then resave the file and it shouldn't pop up anymore.

  • Johnny
    Johnny
    19/01/2018

    Love your work, great materials and documentation with them also great way to learn something new from your work. Keep up, really nice dude :)

  • Eduard Riegel
    Eduard Riegel
    19/01/2018

    Thank you!

  • oswaldo
    oswaldo
    06/03/2018

    Is this material similar to the vray carpaint?

  • Eduard Riegel
    Eduard Riegel
    06/03/2018

    Yes, it's similar but not the same. It has a base, flake and coating layer and it's easy to use and responsive in the IR preview. I've had a look at different renderers and since I'm not a programmer, I tried to replicate the common features of those with the Corona materials(&their limits) and the native C4D shaders. If you're more experienced you can customize the settings within or add additional layers as the whole thing relies upon a layer material.

  • oswaldo
    oswaldo
    06/03/2018

    Gracias

  • Alex Campuzano
    Alex Campuzano
    13/08/2018

    Very nice work. Thanks for sharing.

  • martin bailey
    martin bailey
    19/08/2018

    Hi Eduard I made it in to a lib4d file and cleaned up the ui a little bit. You can check it out here. https://drive.google.com/file/d/1Ho3HzJriNpeWR2QEiWUlUxBP5ul83Bdc/view?usp=sharing

  • Eduard Riegel
    Eduard Riegel
    19/08/2018

    That's nice of you, Martin. Thanks.

  • martin bailey
    martin bailey
    19/08/2018

    Hi Eduard I made it in to a lib4d file and cleaned up the ui a little bit. You can check it out here. https://drive.google.com/file/d/1Ho3HzJriNpeWR2QEiWUlUxBP5ul83Bdc/view?usp=sharing

  • martin bailey
    martin bailey
    19/08/2018

    Hi Eduard I made it in to a lib4d file and cleaned up the ui a little bit. You can check it out here. https://drive.google.com/file/d/1Ho3HzJriNpeWR2QEiWUlUxBP5ul83Bdc/view?usp=sharing

  • Martin
    Martin
    23/02/2019

    Just perfect. Thanks.

  • X
    X
    30/04/2019

    THANK you

  • alberto82
    alberto82
    11/10/2019

    Great material!!! Thank you

  • chuck
    chuck
    14/07/2020

    @martin bailey Do you mind putting the lib on Google Drive again for sharing?

  • Michael_CH
    Michael_CH
    12/01/2021

    Thank you!

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Advanced car paint (Xpr.)

My first attempt at a Carpaint "Shader" for Corona. Trying to make it as easy to use as possible while maintaining the layers and keeping everything procedural and lightweight. Use: Put the "Carpaint" (the layered material) onto your object). Control properties of the material with the provided "Control" Null object. Copy the files into your scene or vice versa, just make sure to keep the materials and the expresso control object together. Don't change things unless you know what to do. Known problems: -Objects in the viewport becoming invisible -fix: recalculate materials -Material sometimes not updating in IR -fix: Restart IR

  • Category: Car paint
  • Downloads: 4326
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