Towel (Terry) /w seams. Fully proc.
Terry Towel with top/bottom seams. Fully procedural, displacement.
The preview scene uses a 5x tiling.
When adding the material to a new cloth mesh, such as a plane,
you should adjust the tiles(and maybe noise) shader sizes,
as well as the seam-masks inside the layers to fit your mesh.
The same goes for the displacement- and SSS-value.
I used SSS because I added a cloth modifier and it gave better results than translucency,
as it's relatively thick
The SDS-surface in this scene used the opensubdiv loop mode('cause tris...)
but I switched it to catmark for compatibility.
You can add your own ornaments and patterns onto the material
Just follow my layering example, it's pretty simple.
I've also added a material for strands if you want to use hair for a close-up or "used look".
Don't forget to adjust the displacement size in the render settings to fit your scene.
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