Map size is set in the projector shader, not the ball as it won't be used in your other scenes.
Use Base or the layered material if you want some edge wear(radius in AO mask has to be adjusted for your object, computation inverted or changed to both directions if you want to use it on a spoon)
This is meant as a subtle foundation for you to work with and build your material with the help of the maps.
It's good for things like spoons or other often used cutlery but can also be used on the top coat of a car paint material.
The map size can be decreased further and at some point the bumps themselves will generate an anisotropic effect.
The maps were created by myself, inspired by a Pixar presentation on their Car's 3 movie car material.
- Kategorie: Metall
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